Gate Guardian Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Armageddon Knight
SR Rarity
Armageddon Knight
SR Rarity
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

SR Rarity
Dark Guardian
SR Rarity
Dark Guardian
SR Rarity
Dark Guardian
DARK 12
Dark Guardian
  • ATK:

  • 3800

  • DEF:

  • 3800


(This card is always treated as a "Gate Guardian" card.) Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.

R Rarity
Kazejin
R Rarity
Kazejin
R Rarity
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
DARK 7
Labyrinth Heavy Tank
  • ATK:

  • 2400

  • DEF:

  • 2400


You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
DARK 5
Shadow Ghoul of the Labyrinth
  • ATK:

  • 1600

  • DEF:

  • 1300


You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

R Rarity
Suijin
R Rarity
Suijin
R Rarity
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

SR Rarity
Destrudo the Lost Dragon's Frisson
SR Rarity
Destrudo the Lost Dragon's Frisson
SR Rarity
Destrudo the Lost Dragon's Frisson
DARK 7
Destrudo the Lost Dragon's Frisson
  • ATK:

  • 1000

  • DEF:

  • 3000


If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

    SR Rarity
    Dark Element
    SR Rarity
    Dark Element
    SR Rarity
    Dark Element
    Spell Normal
    Dark Element

      If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.

      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        N Rarity
        Double Attack! Wind and Thunder!!
        N Rarity
        Double Attack! Wind and Thunder!!
        N Rarity
        Double Attack! Wind and Thunder!!
        Spell Quick
        Double Attack! Wind and Thunder!!

          If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.

          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              N Rarity
              Labyrinth Wall Shadow
              N Rarity
              Labyrinth Wall Shadow
              N Rarity
              Labyrinth Wall Shadow
              Spell Field
              Labyrinth Wall Shadow

                Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

                SR Rarity
                Multi-Universe
                SR Rarity
                Multi-Universe
                SR Rarity
                Multi-Universe
                Spell Field
                Multi-Universe

                  Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.

                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.



                    Tag(s):

                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      SR Rarity
                      Riryoku Guardian
                      SR Rarity
                      Riryoku Guardian
                      SR Rarity
                      Riryoku Guardian
                      Spell Normal
                      Riryoku Guardian

                        If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.

                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          N Rarity
                          Prey of the Jirai Gumo
                          N Rarity
                          Prey of the Jirai Gumo
                          N Rarity
                          Prey of the Jirai Gumo
                          Trap Continuous
                          Prey of the Jirai Gumo

                            Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.

                            Extra Deck

                            SR Rarity
                            Gate Guardian of Thunder and Wind
                            SR Rarity
                            Gate Guardian of Thunder and Wind
                            SR Rarity
                            Gate Guardian of Thunder and Wind
                            LIGHT 9
                            Gate Guardian of Thunder and Wind
                            • ATK:

                            • 2500

                            • DEF:

                            • 2200


                            "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".

                            SR Rarity
                            Gate Guardian of Water and Thunder
                            SR Rarity
                            Gate Guardian of Water and Thunder
                            SR Rarity
                            Gate Guardian of Water and Thunder
                            WATER 9
                            Gate Guardian of Water and Thunder
                            • ATK:

                            • 2550

                            • DEF:

                            • 2300


                            "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".

                            SR Rarity
                            Gate Guardian of Wind and Water
                            SR Rarity
                            Gate Guardian of Wind and Water
                            SR Rarity
                            Gate Guardian of Wind and Water
                            WIND 9
                            Gate Guardian of Wind and Water
                            • ATK:

                            • 2450

                            • DEF:

                            • 2300


                            "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".

                            UR Rarity
                            Gate Guardians Combined
                            UR Rarity
                            Gate Guardians Combined
                            UR Rarity
                            Gate Guardians Combined
                            DARK 12
                            Gate Guardians Combined
                            • ATK:

                            • 3750

                            • DEF:

                            • 3400


                            "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                            Tag(s):

                            UR Rarity
                            Black Luster Soldier - Soldier of Chaos
                            UR Rarity
                            Black Luster Soldier - Soldier of Chaos
                            UR Rarity
                            Black Luster Soldier - Soldier of Chaos
                            EARTH
                            Black Luster Soldier - Soldier of Chaos
                            • ATK:

                            • 3000

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                            R Rarity
                            Codebreaker Virus Swordsman
                            R Rarity
                            Codebreaker Virus Swordsman
                            R Rarity
                            Codebreaker Virus Swordsman
                            DARK
                            Codebreaker Virus Swordsman
                            • ATK:

                            • 2300

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                            UR Rarity
                            Relinquished Anima
                            UR Rarity
                            Relinquished Anima
                            UR Rarity
                            Relinquished Anima
                            DARK
                            Relinquished Anima
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                            UR Rarity
                            Ancient Fairy Dragon
                            UR Rarity
                            Ancient Fairy Dragon
                            UR Rarity
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                            UR Rarity
                            Ancient Pixie Dragon
                            UR Rarity
                            Ancient Pixie Dragon
                            UR Rarity
                            Ancient Pixie Dragon
                            DARK 7
                            Ancient Pixie Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.

                            UR Rarity
                            Clear Wing Synchro Dragon
                            UR Rarity
                            Clear Wing Synchro Dragon
                            UR Rarity
                            Clear Wing Synchro Dragon
                            WIND 7
                            Clear Wing Synchro Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

                            SR Rarity
                            Samurai Destroyer
                            SR Rarity
                            Samurai Destroyer
                            SR Rarity
                            Samurai Destroyer
                            EARTH 7
                            Samurai Destroyer
                            • ATK:

                            • 2600

                            • DEF:

                            • 1400


                            1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

                            SR Rarity
                            Number 11: Big Eye
                            SR Rarity
                            Number 11: Big Eye
                            SR Rarity
                            Number 11: Big Eye
                            DARK
                            Number 11: Big Eye
                            • ATK:

                            • 2600

                            • DEF:

                            • 2000


                            2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

                            Need 25 UR

                            UR Rarity
                            Blackwing - Zephyros the Elite1 card
                            UR Rarity
                            Magicians' Souls3 card
                            UR Rarity
                            Gate Guardians Combined1 card
                            UR Rarity
                            Accesscode Talker1 card
                            UR Rarity
                            Black Luster Soldier - Soldier of Chaos1 card
                            UR Rarity
                            Relinquished Anima2 card
                            UR Rarity
                            Illusion of Chaos2 card
                            UR Rarity
                            Ancient Fairy Dragon1 card
                            UR Rarity
                            Ancient Pixie Dragon1 card
                            UR Rarity
                            Clear Wing Synchro Dragon1 card
                            UR Rarity
                            Effect Veiler3 card
                            UR Rarity
                            Chicken Game1 card
                            UR Rarity
                            Foolish Burial1 card
                            UR Rarity
                            Harpie's Feather Duster1 card
                            UR Rarity
                            Raigeki1 card
                            UR Rarity
                            Reinforcement of the Army1 card
                            UR Rarity
                            Infinite Impermanence3 card

                            Main: 45 Extra: 15

                            SR Rarity
                            3 cardArmageddon Knight
                            SR Rarity
                            3 cardArmageddon Knight
                            Armageddon Knight
                            DARK 4
                            Armageddon Knight
                            • ATK:

                            • 1400

                            • DEF:

                            • 1200


                            When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                            UR Rarity
                            1 cardBlackwing - Zephyros the Elite
                            UR Rarity
                            1 cardBlackwing - Zephyros the Elite
                            Blackwing - Zephyros the Elite
                            DARK 4
                            Blackwing - Zephyros the Elite
                            • ATK:

                            • 1600

                            • DEF:

                            • 1000


                            If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                            SR Rarity
                            1 cardDark Guardian
                            SR Rarity
                            1 cardDark Guardian
                            Dark Guardian
                            DARK 12
                            Dark Guardian
                            • ATK:

                            • 3800

                            • DEF:

                            • 3800


                            (This card is always treated as a "Gate Guardian" card.) Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.


                            R Rarity
                            1 cardKazejin
                            R Rarity
                            1 cardKazejin
                            Kazejin
                            WIND 7
                            Kazejin
                            • ATK:

                            • 2400

                            • DEF:

                            • 2200


                            During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                            R Rarity
                            3 cardLabyrinth Heavy Tank
                            R Rarity
                            3 cardLabyrinth Heavy Tank
                            Labyrinth Heavy Tank
                            DARK 7
                            Labyrinth Heavy Tank
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


                            SR Rarity
                            2 cardLava Golem
                            SR Rarity
                            2 cardLava Golem
                            Lava Golem
                            FIRE 8
                            Lava Golem
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                            UR Rarity
                            3 cardMagicians' Souls
                            UR Rarity
                            3 cardMagicians' Souls
                            Magicians' Souls
                            DARK 1
                            Magicians' Souls
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                            R Rarity
                            3 cardPlanet Pathfinder
                            R Rarity
                            3 cardPlanet Pathfinder
                            Planet Pathfinder
                            EARTH 4
                            Planet Pathfinder
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                            R Rarity
                            1 cardSanga of the Thunder
                            R Rarity
                            1 cardSanga of the Thunder
                            Sanga of the Thunder
                            LIGHT 7
                            Sanga of the Thunder
                            • ATK:

                            • 2600

                            • DEF:

                            • 2200


                            During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                            SR Rarity
                            3 cardShadow Ghoul of the Labyrinth
                            SR Rarity
                            3 cardShadow Ghoul of the Labyrinth
                            Shadow Ghoul of the Labyrinth
                            DARK 5
                            Shadow Ghoul of the Labyrinth
                            • ATK:

                            • 1600

                            • DEF:

                            • 1300


                            You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


                            R Rarity
                            1 cardSuijin
                            R Rarity
                            1 cardSuijin
                            Suijin
                            WATER 7
                            Suijin
                            • ATK:

                            • 2500

                            • DEF:

                            • 2400


                            During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


                            UR Rarity
                            2 cardIllusion of Chaos
                            UR Rarity
                            2 cardIllusion of Chaos
                            Illusion of Chaos
                            DARK 7
                            Illusion of Chaos
                            • ATK:

                            • 2100

                            • DEF:

                            • 2500


                            You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                            SR Rarity
                            1 cardDestrudo the Lost Dragon's Frisson
                            SR Rarity
                            1 cardDestrudo the Lost Dragon's Frisson
                            Destrudo the Lost Dragon's Frisson
                            DARK 7
                            Destrudo the Lost Dragon's Frisson
                            • ATK:

                            • 1000

                            • DEF:

                            • 3000


                            If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


                            UR Rarity
                            3 cardEffect Veiler
                            UR Rarity
                            3 cardEffect Veiler
                            Effect Veiler
                            LIGHT 1
                            Effect Veiler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                            UR Rarity
                            1 cardChicken Game
                            UR Rarity
                            1 cardChicken Game
                            Chicken Game
                            Spell Field
                            Chicken Game

                              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                              SR Rarity
                              1 cardDark Element
                              SR Rarity
                              1 cardDark Element
                              Dark Element
                              Spell Normal
                              Dark Element

                                If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.


                                SR Rarity
                                1 cardDark Hole
                                SR Rarity
                                1 cardDark Hole
                                Dark Hole
                                Spell Normal
                                Dark Hole

                                  Destroy all monsters on the field.


                                  N Rarity
                                  1 cardDouble Attack! Wind and Thunder!!
                                  N Rarity
                                  1 cardDouble Attack! Wind and Thunder!!
                                  Double Attack! Wind and Thunder!!
                                  Spell Quick
                                  Double Attack! Wind and Thunder!!

                                    If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                                    UR Rarity
                                    1 cardFoolish Burial
                                    UR Rarity
                                    1 cardFoolish Burial
                                    Foolish Burial
                                    Spell Normal
                                    Foolish Burial

                                      Send 1 monster from your Deck to the GY.




                                      Tag(s):

                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        N Rarity
                                        3 cardLabyrinth Wall Shadow
                                        N Rarity
                                        3 cardLabyrinth Wall Shadow
                                        Labyrinth Wall Shadow
                                        Spell Field
                                        Labyrinth Wall Shadow

                                          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                                          SR Rarity
                                          1 cardMulti-Universe
                                          SR Rarity
                                          1 cardMulti-Universe
                                          Multi-Universe
                                          Spell Field
                                          Multi-Universe

                                            Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                                            UR Rarity
                                            1 cardRaigeki
                                            UR Rarity
                                            1 cardRaigeki
                                            Raigeki
                                            Spell Normal
                                            Raigeki

                                              Destroy all monsters your opponent controls.




                                              Tag(s):

                                              UR Rarity
                                              1 cardReinforcement of the Army
                                              UR Rarity
                                              1 cardReinforcement of the Army
                                              Reinforcement of the Army
                                              Spell Normal
                                              Reinforcement of the Army

                                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                SR Rarity
                                                1 cardRiryoku Guardian
                                                SR Rarity
                                                1 cardRiryoku Guardian
                                                Riryoku Guardian
                                                Spell Normal
                                                Riryoku Guardian

                                                  If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                                  UR Rarity
                                                  3 cardInfinite Impermanence
                                                  UR Rarity
                                                  3 cardInfinite Impermanence
                                                  Infinite Impermanence
                                                  Trap Normal
                                                  Infinite Impermanence

                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                    N Rarity
                                                    1 cardPrey of the Jirai Gumo
                                                    N Rarity
                                                    1 cardPrey of the Jirai Gumo
                                                    Prey of the Jirai Gumo
                                                    Trap Continuous
                                                    Prey of the Jirai Gumo

                                                      Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                                      SR Rarity
                                                      1 cardGate Guardian of Thunder and Wind
                                                      SR Rarity
                                                      1 cardGate Guardian of Thunder and Wind
                                                      Gate Guardian of Thunder and Wind
                                                      LIGHT 9
                                                      Gate Guardian of Thunder and Wind
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2200


                                                      "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                                      SR Rarity
                                                      1 cardGate Guardian of Water and Thunder
                                                      SR Rarity
                                                      1 cardGate Guardian of Water and Thunder
                                                      Gate Guardian of Water and Thunder
                                                      WATER 9
                                                      Gate Guardian of Water and Thunder
                                                      • ATK:

                                                      • 2550

                                                      • DEF:

                                                      • 2300


                                                      "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                                      SR Rarity
                                                      2 cardGate Guardian of Wind and Water
                                                      SR Rarity
                                                      2 cardGate Guardian of Wind and Water
                                                      Gate Guardian of Wind and Water
                                                      WIND 9
                                                      Gate Guardian of Wind and Water
                                                      • ATK:

                                                      • 2450

                                                      • DEF:

                                                      • 2300


                                                      "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                                      UR Rarity
                                                      1 cardGate Guardians Combined
                                                      UR Rarity
                                                      1 cardGate Guardians Combined
                                                      Gate Guardians Combined
                                                      DARK 12
                                                      Gate Guardians Combined
                                                      • ATK:

                                                      • 3750

                                                      • DEF:

                                                      • 3400


                                                      "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                                      UR Rarity
                                                      1 cardAccesscode Talker
                                                      UR Rarity
                                                      1 cardAccesscode Talker
                                                      Accesscode Talker
                                                      DARK
                                                      Accesscode Talker
                                                      • ATK:

                                                      • 2300

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardBlack Luster Soldier - Soldier of Chaos
                                                      UR Rarity
                                                      1 cardBlack Luster Soldier - Soldier of Chaos
                                                      Black Luster Soldier - Soldier of Chaos
                                                      EARTH
                                                      Black Luster Soldier - Soldier of Chaos
                                                      • ATK:

                                                      • 3000

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom-Right


                                                      3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                      R Rarity
                                                      1 cardCodebreaker Virus Swordsman
                                                      R Rarity
                                                      1 cardCodebreaker Virus Swordsman
                                                      Codebreaker Virus Swordsman
                                                      DARK
                                                      Codebreaker Virus Swordsman
                                                      • ATK:

                                                      • 2300

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                      UR Rarity
                                                      2 cardRelinquished Anima
                                                      UR Rarity
                                                      2 cardRelinquished Anima
                                                      Relinquished Anima
                                                      DARK
                                                      Relinquished Anima
                                                      • ATK:

                                                      • 0

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top


                                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                      UR Rarity
                                                      1 cardAncient Fairy Dragon
                                                      UR Rarity
                                                      1 cardAncient Fairy Dragon
                                                      Ancient Fairy Dragon
                                                      LIGHT 7
                                                      Ancient Fairy Dragon
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                      UR Rarity
                                                      1 cardAncient Pixie Dragon
                                                      UR Rarity
                                                      1 cardAncient Pixie Dragon
                                                      Ancient Pixie Dragon
                                                      DARK 7
                                                      Ancient Pixie Dragon
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                                                      UR Rarity
                                                      1 cardClear Wing Synchro Dragon
                                                      UR Rarity
                                                      1 cardClear Wing Synchro Dragon
                                                      Clear Wing Synchro Dragon
                                                      WIND 7
                                                      Clear Wing Synchro Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                                      SR Rarity
                                                      1 cardSamurai Destroyer
                                                      SR Rarity
                                                      1 cardSamurai Destroyer
                                                      Samurai Destroyer
                                                      EARTH 7
                                                      Samurai Destroyer
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 1400


                                                      1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                                                      SR Rarity
                                                      1 cardNumber 11: Big Eye
                                                      SR Rarity
                                                      1 cardNumber 11: Big Eye
                                                      Number 11: Big Eye
                                                      DARK
                                                      Number 11: Big Eye
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2000


                                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.



                                                      GATE GUARDIAN Decks in MASTER DUEL

                                                      Top Packs & Boxes used








                                                      https://ygovietnam.com/
                                                      Top